Editorial Credit: 2K Games
Producer Roy Lee shared updates on the Netflix adaptation of the “Bioshock” video game during a panel at San Diego Comic-Con. The film, helmed by director Francis Lawrence, is being reshaped with a smaller budget and will focus more on personal storytelling rather than an expansive, grand project.
This change follows the February 2022 announcement of the partnership between Netflix, 2K, and Take-Two Interactive.
The first “Bioshock” game, released in 2007, explores the underwater world of Rapture, a would-be utopia that devolved into chaos. The game’s narrative twists and unique philosophical themes captured the interest of players, leading to sequels in 2010 and 2013. The franchise has sold over 39 million copies globally.
Netflix’s strategy shift began with Dan Lin stepping in as the new film chief, replacing Scott Stuber. Lin’s approach involves more stringent budgeting compared to Stuber’s more lavish spending plans.
This change has influenced projects like “Bioshock,” leading to a trimmed-down budget and a more intimate focus.
During the Comic-Con panel, Lee discussed these budget cuts, indicating that the film would focus more on personal views rather than large-scale projects. The director, Lawrence, remains with the project despite this change.
The panel, moderated by Steven Weintraub, included other notable producers like Lorenzo di Bonaventura and Akiva Goldsman.
In addition to budget changes, Netflix’s compensation approach has evolved. Instead of upfront buyouts, the company now offers bonuses tied to viewership metrics, similar to box office bonuses.
Lee recently signed a new contract reflecting this model, encouraging producers to create content that attracts a larger audience. This shift is part of Netflix’s broader strategy to adapt and remain competitive.